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A beginner guide to XR development in Unity.

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About Course

XR Development – A quick Guide to building on Oculus Quest (VR) / MS Hololens( MR )/ Mobile Devices ( AR )

 

 

What Will You Learn?

  • In this course we are going to learn the basics of AR, VR and MR application development in Unity. By the end of this course you should be able to build AR applications for mobile devices (android or IOS), Build VR applications on Meta Quest and MR applications on Microsoft HoloLens.

Course Content

Getting Started with AR Application
Augmented reality (AR) adds digital elements to a live view often by using the camera on a smartphone. Examples of augmented reality experiences include Snapchat lenses and the game Pokemon Go. • Creating AR Application • Creating asset bundle for Irusu Block

  • Complete setup of all the Tools, SDKs and other related softwares on each user computer.
  • Getting started with AR Application development
  • Creating AR Application
    06:20
  • Creating AR Application part 2
    04:49
  • Execution of the first two AR projects.
  • Execution of the first two AR projects.
  • Ideating and executing a different AR project, based on the previous classes & submitting the same.

Getting Started with VR Application
Virtual reality (VR) implies a complete immersion experience that shuts out the physical world. Using VR devices such as HTC Vive, Oculus Rift or Google Cardboard, users can be transported into a number of real-world and imagined environments such as the middle of a squawking penguin colony or even the back of a dragon. 1) Setting up Unity for Oculus VR. 2)Enabling Developer mode on Oculus. 3)Hot loading Unity app to Oculus. 4)Setting up VR Environment and Controller Inputs.

Getting Started with MR Application
Extended Reality (XR) is an umbrella term that covers all of the various technologies that enhance our senses, whether they’re providing additional information about the actual world or creating totally unreal, simulated worlds for us to experience. It includes Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) technologies. Augmented reality (AR) adds digital elements to a live view often by using the camera on a smartphone. Examples of augmented reality experiences include Snapchat lenses and the game Pokemon Go. Virtual reality (VR) implies a complete immersion experience that shuts out the physical world. Using VR devices such as HTC Vive, Oculus Rift or Google Cardboard, users can be transported into a number of real-world and imagined environments such as the middle of a squawking penguin colony or even the back of a dragon. In a Mixed Reality (MR) experience, which combines elements of both AR and VR, real-world and digital objects interact. Mixed reality technology is just now starting to take off with Microsoft’s HoloLens one of the most notable early mixed reality apparatuses. Extended Reality (XR) is an umbrella term that covers all of the various technologies that enhance our senses, whether they’re providing additional information about the actual world or creating totally unreal, simulated worlds for us to experience. It includes Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) technologies. 1)Getting started with MRTK. 2) Setting up MR Environment. 3) Building the project.

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